![]() ![]() ![]() Instead of fast-paced action there’s bawdy conversation at a neighborhood diner, along city streets or in kitschy tourist traps – to me, reading Ghost World was a lot like taking in an early Jim Jarmusch film, with perhaps just a bit more color. Clowes has something important to say about life, culture and our society, namely by candidly looking at the turbulent days of adolescence, and his storytelling is contagious stuff. Right from the first pages it’s apparent Ghost World is not a traditional comic book (or graphic novel), more Comix than comic and more Crumb than Captain America. It’s a dramatic look that draws the reader’s attention to more important things – the rich characterization and dialogue that continues to make Ghost World a novel work. True to its name, each Ghost World frame is lovingly sketched in a pop-art hand and inked with a frosty shade of blue reminiscent of twilight and flickering televisions. Rather, Daniel Clowes obviously tried to achieve realism by using an elegantly minimal design. ![]() Unlike many contemporary Marvel productions, Ghost World doesn’t shoot for lifelike rendering, or surreal imagery like Sandman and some of its Vertigo ilk. ![]() I’m lucky I read Ghost World before seeing the film-adaptation because the comics are a visual treat. ![]()
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